Alcohol: (per hour) DM 3+ beers OR ½ bottle spirits -1 6+ beers OR whole bottle spirits -3 12+ beers OR 1½ bottle spirits -6 18+ beers OR 2 bottle spirits -10 -1/drink afterwards ADD Carouse and END to roll. Succeed: no ill effect All modifiers are temporary and don't count towards normal damage. DMs still apply Fail Effect: 1: Tipsy: -1 initiative, +2 SOC 2: Rosy: -2 initiative, -1 DEX, -1 INT/EDU 3: Mod. Drunk: -4 initiative, -2 DEX, -2 INT/EDU, -2 SOC 4: Drunk: -6 initiative, -4 DEX, -4 INT/EDU, -4 SOC 5: Very Drunk: -6 initiative, -6 DEX, -6 INT/EDU, -6 SOC 6: Passed out: Unconscious: DEX, END and INT/EDU are 0. Woken with a difficult check 7+: Comatose: Unconscious: DEX, END and INT/EDU are 0. Cannot be woken. Sobering up: -1 Drink/hour, +1 to any Drink effected stats (Medic effect can be added/hour) Hangover: Fail Effect = Permanent -END for 1D6 hours